Thursday 16 June 2016

Wheatley

A few more hours work today and I've finished with my version of Wheatley from Portal 2. I haven't made it exactly accurate to his in-game design as the aim was to test certain areas of Modo's modelling pipeline. If I have more time soon I would like to remodel this whilst recording my screen like I had originally planned.


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Wednesday 15 June 2016

Wheatley WIP


This week is mostly renders and I needed a break from my current tutorial, so today I started modelling one of my favorite video game characters, Wheatley form Portal 2. Originally I wanted to film the process of the model, but have been having some issues finding a good screen recorder, so no video for now. Still a few finishing touches to do and I need to texture it, but I'm happy with this for a few hours work. I've been purposely using new modelling techniques on this to help refine and practice my Modo knowledge.


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Monday 6 June 2016

Transport Vehicle Modo Tutorial Part 3 (Modelling)

Still not much to update here at the moment due to client work, but since we are rendering right now I've spent a little more time doing some detail modelling following Tor Frick's Transport Vehicle tutorial. I'm halfway through part 3 now.

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