Friday, 23 September 2016

Little Robot

A quick model while waiting on things today inspired by http://zac900.deviantart.com/art/Little-Robot-351239258


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Sunday, 28 August 2016

Apartment Interior Levels

Here is a final close up shot of my apartment building model and then each layer (three basements, a ground floor, 7 apartment levels and then a roof) separated and rendered out, and then a shot of all the exterior decals. Hopefully I will also have some shots of it with all its planter boxes filled soon to share!

















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Saturday, 27 August 2016

D&D& Drawing

Lately I've been getting back into D&D which has also meant I've been drawing a lot more. Here is a quick 30 min drawing of my character who is an Elf Ranger.


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Friday, 26 August 2016

Close Up Shots of Apartment

A busy day in the office today so I didn't have time to do as many renders as I wanted but here are two close ups of my work on the apartment! I'll post more on Monday hopefully.



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Thursday, 25 August 2016

July and August Update


Hi all! Sorry for no updates as of late, we have been working on a portfolio piece that has had me majorly under the pump, but my part is mostly over now so I can finally share what I have been working on for the past two months!

First off I have been practicing with Modo's texturing and shaders pipeline a bit more, so I feel a lot more confident with that now which you'll see some examples of soon.

For a portfolio piece we decided to create a short architectural / construction visualization of a current apartment building project in Melbourne. I created 12 levels (three basements / carparks, eight apartment levels, and a roof) including all basic interior (walls, doors etc.) and detailed exteriors all from the actual construction plans (this is why I was so busy!). I completed the model in 18 days (98 hours) and modeled and textured everything in the below screenshots except for the balcony furniture. Below are four simple renders that don't include the basement, but once my team is finished putting the flora in, proper lighting and rendering it I should have some proper renders to show off. Tomorrow I will take some renders of each individual level so I can show off the interiors and some detailed shots.

I finished up on that project last week, so this week I'm onto doing some smaller pipeline tests modelling and texturing one or two story houses that could be used for real estate advertisement purposes. So far I have completed two houses and almost finished a third, and I'll post those renders once my team is finished rendering them hopefully at the end of this week.






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Thursday, 16 June 2016

Wheatley

A few more hours work today and I've finished with my version of Wheatley from Portal 2. I haven't made it exactly accurate to his in-game design as the aim was to test certain areas of Modo's modelling pipeline. If I have more time soon I would like to remodel this whilst recording my screen like I had originally planned.


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Wednesday, 15 June 2016

Wheatley WIP


This week is mostly renders and I needed a break from my current tutorial, so today I started modelling one of my favorite video game characters, Wheatley form Portal 2. Originally I wanted to film the process of the model, but have been having some issues finding a good screen recorder, so no video for now. Still a few finishing touches to do and I need to texture it, but I'm happy with this for a few hours work. I've been purposely using new modelling techniques on this to help refine and practice my Modo knowledge.


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